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@jfet97/csp

@jfet97/csp

A library for Communicating Sequential Processes, built on top of async/await and the asynchronous iterable interface.

npm version

Installation

This library requires async/await and for-await-of support.

$ npm install --save @jfet97/csp

Docs

You can find the documentation here.

Example Usage

Below is a trivial example of usage, that plays on the standard ping-pong example.

const { Channel } = require('@jfet97/csp');

const timeout = ms => new Promise(resolve => setTimeout(resolve, ms));

const wiff = new Channel();
const waff = new Channel();

const createBall = () => ({ hits: 0, status: '' });

const createBat = async (inbound, outbound) => {
  while (true) {
    const ball = await inbound.take(); // wait for an incoming ball
    ball.hits++;
    ball.status = ball.status === 'wiff!' ? 'waff!' : 'wiff!';
    console.log(`🎾  Ball hit ${ball.hits} time(s), ${ball.status}`);
    await timeout(500); // assume it's going to take a bit to hit the ball
    await outbound.put(ball); // smash the ball back
  }
};

createBat(waff, wiff); // create a bat that will wiff waffs
createBat(wiff, waff); // create a bat that will waff wiffs

waff.put(createBall());

ping pong

Async Iteration Protocol

Channels implement the async iterable interface, so you can transform the following illustrative code:

async function process (inbound, outbound) {
  while (true) {
    const msg = await inbound.take();
    // do stuff with msg
    await outbound.put(res);
  }
};

into a cleaner version, thanks to the powerful for-await-of:

async function process (inbound, outbound) {
  for await(const msg of inbound) {
    // do stuff with msg
    await outbound.put(res);
  }
};

Credits

Thanks to Joe Harlow for his work on this topic. If you are unfamiliar with CSP, I encourage you to see his talk where he describe a simpler version of this library as well.

Contributions

Contributions are welcomed and appreciated!

  1. Fork this repository.
  2. Make your changes, documenting your new code with comments.
  3. Submit a pull request with a sane commit message.

Feel free to get in touch if you have any questions.

License

Please see the LICENSE file for more information.

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